References
4 tips to running an escape room at your library. (2016). American Libraries, 47(9), 17. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=117705070&custid=gso1&custid=gso1&groupid=main&profile=eds
Guo, Y. R., & Goh, D. H.-L. (2016). Library Escape: User-Centered Design of an Information Literacy Game. Library Quarterly (3), 330. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=edb&AN=116282702&custid=gso1&custid=gso1&groupid=main&profile=eds
Kroski, Ellyssa. (2019). Escape rooms and other immersive experiences in the library. Chicago, IL: ALA Editions.
O'Reilly, K. (2016). Libraries on lockdown. American Libraries, 47(9), 14-17. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=117705067&custid=gso1&custid=gso1&groupid=main&profile=eds
Ouvrard-Prettol, E., & Linden, A. (2018). Breakout experiences in school libraries. Teacher Librarian, 45(3), 20-23. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=128027174&custid=gso1&custid=gso1&groupid=main&profile=eds
Pun, R. (2017). Hacking the research library: Wikipedia, trump, and information literacy in the escape room at Fresno state. Library Quarterly, 87(4), 330-336. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=125513583&custid=gso1&custid=gso1&groupid=main&profile=eds
Rasmus, & Thoegersen, J. (2016). Pure escapism. Library Journal, 141(12), 24. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=116577488&custid=gso1&custid=gso1&groupid=main&profile=eds
Reade, T. (2017). The clock is ticking. Knowledge Quest, 45(5), 48-53. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=122738761&custid=gso1&custid=gso1&groupid=main&profile=eds
Rouse, W. (2017). Lessons learned while escaping from a zombie: Designing a breakout EDU game. History Teacher, 50(4), 553-564. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=124941529&custid=gso1&custid=gso1&groupid=main&profile=usg_loctst
Schaffhauser, D. (2017). Breakout! Gaming to learn. T H E Journal, 44(4), 6-11. Retrieved from https://search.ebscohost.com/login.aspx?direct=true&AuthType=ip,shib&db=a9h&AN=123885179&custid=gso1&custid=gso1&groupid=main&profile=eds
Wise, H., Lowe, J., Hill, A., Barnett, L., & Barton, C. (2018). Escape the welcome cliché: Designing educational escape rooms to enhance students’ learning experience. Journal of Information Literacy https://doi.org/10.11645/12.1.2394